render those rectangles

wayland
Patrick Cleavelin 2024-04-20 18:22:11 -05:00
parent 85df8265b0
commit 89f0a15ade
1 changed files with 28 additions and 2 deletions

View File

@ -14,6 +14,32 @@ in UiRectFragment out_rect;
layout(location = 0) out highp vec4 color;
void main() {
color = out_rect.color;
highp float rect_sdf(
highp vec2 absolute_pixel_position,
highp vec2 origin,
highp vec2 size,
highp float corner_radius
) {
highp vec2 half_size = size / 2.0;
highp vec2 rect_center = origin + half_size;
highp vec2 pixel_position = abs(absolute_pixel_position - rect_center);
highp vec2 shrunk_corner_position = half_size - corner_radius;
highp vec2 pixel_to_shrunk_corner = max(vec2(0), pixel_position - shrunk_corner_position);
highp float distance_to_shrunk_corner = length(pixel_to_shrunk_corner);
highp float distance = distance_to_shrunk_corner - corner_radius;
return distance;
}
void main() {
highp vec2 pixel_pos = out_rect.tex_coord.xy * out_rect.screen_size;
highp float distance = rect_sdf(pixel_pos, out_rect.position, out_rect.size, out_rect.border_size.x);
if (distance <= 0.0) {
color = out_rect.color;
} else {
color = vec4(0);
}
}