#version 320 es struct UiRectFragment { highp vec4 device_position; highp vec2 position; highp vec2 size; highp vec2 border_size; highp vec2 screen_size; highp vec2 tex_coord; highp vec4 color; }; in UiRectFragment out_rect; layout(location = 0) out highp vec4 color; void main() { color = out_rect.color; }