ui layouting...?
parent
b436268ffa
commit
74e3821233
4
justfile
4
justfile
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@ -3,8 +3,8 @@ alias r := run
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build: transpile_shaders_metal
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mkdir -p bin
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# cc -Ivendor/ -g -Wall -Wextra -framework Cocoa -framework QuartzCore -framework CoreImage -framework Metal -framework MetalKit -ObjC src/*.c -o bin/an_editor
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cc -Ivendor/ -g -Wall -Wextra src/*.c -o bin/an_editor -lEGL -lGLESv2 -lGL -lm -lX11 -lXi -lXcursor
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cc -Ivendor/ -g -Wall -Wextra -framework Cocoa -framework QuartzCore -framework CoreImage -framework Metal -framework MetalKit -ObjC src/*.c -o bin/an_editor
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# cc -Ivendor/ -g -Wall -Wextra src/*.c -o bin/an_editor -lEGL -lGLESv2 -lGL -lm -lX11 -lXi -lXcursor
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# cc bin/*.o -o bin/an_editor -lEGL -lGLESv2 -lGL -lm -lX11 -lXi -lXcursor
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run: build
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@ -15,23 +15,23 @@ struct VertexOutput {
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@location(0) tex_coord: vec2<f32>,
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}
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// struct Params {
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// screen_size: vec4<f32>,
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// }
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struct Params {
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screen_size: vec4<f32>,
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}
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fn to_device_position(position: vec2<f32>, size: vec2<f32>) -> vec4<f32> {
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return vec4<f32>((((position / size) * 2.) - 1.), 1., 1.);
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}
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@group(0) @binding(0)
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var<uniform> screen_size: vec4<f32>;
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var<uniform> params: Params;
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@vertex
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fn vs_main(input: VertexInput) -> VertexOutput {
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var out: VertexOutput;
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var vertex_pos = to_device_position(((input.position.xy + 1.) / 2.) * (input.size/2.0) + input.target_position + vec2<f32>(0., (input.y_offset/2.0)+32), screen_size.xy);
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// vertex_pos.y = -vertex_pos.y;
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var vertex_pos = to_device_position(((input.position.xy + 1.) / 2.) * (input.size/2.0) + input.target_position + vec2<f32>(0., (input.y_offset/2.0)+32), params.screen_size.xy);
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vertex_pos.y = -vertex_pos.y;
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var atlas_position = (((input.position.xy + 1.) / 2.) * input.size + input.atlas_position) / vec2<f32>(1024);
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out.position = vertex_pos;
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@ -14,8 +14,13 @@
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#define SOKOL_LOG_IMPL
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// TODO: condition compilation
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// #define SOKOL_METAL
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#if defined (__APPLE__)
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#define SOKOL_METAL
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#elif defined (__linux__) || defined (__unix__)
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#define SOKOL_GLCORE33
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#else
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#error "Unsupported platform for shaders"
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#endif
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#include <sokol/sokol_log.h>
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#include <sokol/sokol_gfx.h>
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@ -140,6 +145,7 @@ void ed_init() {
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// TODO: grab default font from the system
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FILE *ttf_file = fopen("./bin/JetBrainsMono-Medium.ttf", "rb");
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if (!ttf_file) {
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fprintf(stderr, "failed to load font\n");
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exit(1);
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}
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assert(fread(ttf_buffer, 1, 1<<20, ttf_file));
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176
src/ui.h
176
src/ui.h
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@ -5,7 +5,12 @@
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#define MAX_UI_ELEMENTS 2048
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// TODO: replace this with functions
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#define _FONT_WIDTH 16
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#define _FONT_HEIGHT 32
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#define _elm(index) (&cx->frame_elements.data[index])
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#define _flags(index, flgs) ((_elm(index)->flags & (flgs)) == (flgs))
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#define _first(index) (_elm(index)->first)
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#define _last(index) (_elm(index)->last)
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@ -93,22 +98,27 @@ arrayTemplate(ui_element_frame_data);
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typedef struct {
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ed_ht cached_elements;
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array(ui_element_frame_data) frame_elements;
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array(ui_element_frame_data) frame_floating_elements;
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size_t frame_index;
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uint32_t canvas_size[2];
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size_t current_parent;
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} ui_context;
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void ui_compute_layout(ui_context *cx, size_t element_index);
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#ifdef ED_UI_IMPLEMENTATION
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ui_context init_ui_context() {
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ed_ht cached_elements = ht_create(MAX_UI_ELEMENTS, sizeof(ui_element_cache_data));
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array(ui_element_frame_data) frame_elements = newArray(ui_element_frame_data, MAX_UI_ELEMENTS);
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array(ui_element_frame_data) frame_floating_elements = newArray(ui_element_frame_data, MAX_UI_ELEMENTS);
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return (ui_context) {
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.cached_elements = cached_elements,
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.frame_elements = frame_elements,
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.frame_floating_elements = frame_floating_elements,
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.frame_index = 0,
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};
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}
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@ -120,9 +130,9 @@ size_t ui_element(ui_context *cx, string label) {
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// with the same label can't be created together
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.key = label,
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.label = label,
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.first = 0,
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.last = 0,
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.next = 0,
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.first = -1,
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.last = -1,
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.next = -1,
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.prev = cx->frame_elements.data[cx->current_parent].last,
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.parent = cx->current_parent,
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};
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@ -143,20 +153,170 @@ size_t ui_element(ui_context *cx, string label) {
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pushArray(ui_element_frame_data, &cx->frame_elements, frame_data);
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if (frame_data.prev) {
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if (frame_data.prev >= 0) {
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_prev_ref(frame_data.index)->next = frame_data.index;
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}
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if (_elm(cx->current_parent)->first == 0) {
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if (_elm(cx->current_parent)->first < 0) {
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_elm(cx->current_parent)->first = frame_data.index;
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}
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_elm(cx->current_parent)->last = frame_data.index;
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return frame_data.index;
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}
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void ui_compute_layout(ui_context *cx, uint32_t canvas_size[2], size_t element_index) {
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static uint32_t _ui_ancestor_size(ui_context *cx, size_t element_index, ui_axis axis) {
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if (element_index < 0 || _parent(element_index) < 0) return 0;
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switch (_parent_ref(element_index)->size.semantic_size[axis].type) {
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case UI_SEMANTIC_SIZE_FIT_TEXT:
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case UI_SEMANTIC_SIZE_FILL:
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case UI_SEMANTIC_SIZE_EXACT:
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case UI_SEMANTIC_SIZE_PERCENT_OF_PARENT:
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return _parent_ref(element_index)->size.computed_size[axis];
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break;
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case UI_SEMANTIC_SIZE_CHILDREN_SUM:
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return _ui_ancestor_size(cx, _parent(element_index), axis);
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break;
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}
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}
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static void _ui_compute_simple_layout(ui_context *cx, ui_element_frame_data *elm, ui_axis axis, bool *post_compute) {
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switch (elm->size.semantic_size[axis].type) {
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case UI_SEMANTIC_SIZE_FIT_TEXT:
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if (axis == UI_AXIS_HORIZONTAL) {
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elm->size.computed_size[axis] = elm->label.len * _FONT_WIDTH;
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} else if (axis == UI_AXIS_VERTICAL) {
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elm->size.computed_size[axis] = _FONT_WIDTH;
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}
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break;
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case UI_SEMANTIC_SIZE_CHILDREN_SUM:
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post_compute[axis] = true;
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break;
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case UI_SEMANTIC_SIZE_FILL:
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// TODO: set to ancestor size for floating
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break;
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case UI_SEMANTIC_SIZE_EXACT:
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elm->size.computed_size[axis] = elm->size.semantic_size[axis].integer;
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break;
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case UI_SEMANTIC_SIZE_PERCENT_OF_PARENT:
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{
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float semantic_value = (float)elm->size.semantic_size[axis].integer;
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elm->size.computed_size[axis] = (uint32_t)((float)(_ui_ancestor_size(cx, elm->index, axis)) * (semantic_value/100.0));
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}
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break;
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}
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}
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static void _ui_compute_children_layout(ui_context *cx, ui_element_frame_data *elm) {
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uint32_t child_size[2] = { 0 };
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// NOTE: the number of fills for the opposite axis of this box needs to be 1
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// because it will never get incremented in the loop below and cause a divide by zero
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// and the number of fills for the axis of the box needs to start at zero or else it will
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// be n+1 causing incorrect sizes
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uint32_t num_fills[2] = { 1 };
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num_fills[elm->size.axis] = 0;
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// TODO: maybe just use the actual data instead of copying?
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uint32_t elm_size[2] = { elm->size.computed_size[0], elm->size.computed_size[1] };
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size_t child_index = elm->first;
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do {
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ui_compute_layout(cx, child_index);
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if (_elm(child_index)->size.semantic_size[elm->size.axis].type == UI_SEMANTIC_SIZE_FILL) {
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num_fills[elm->size.axis] += 1;
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} else {
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child_size[elm->size.axis] += _elm(child_index)->size.computed_size[elm->size.axis];
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}
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} while ((child_index = _next(child_index)) >= 0);
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child_index = elm->first;
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do {
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for (size_t axis = UI_AXIS_HORIZONTAL; axis < UI_AXIS_VERTICAL; ++axis) {
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if (_elm(child_index)->size.semantic_size[axis].type == UI_SEMANTIC_SIZE_FILL) {
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_elm(child_index)->size.computed_pos[axis] = (elm_size[axis] - child_size[axis]) / num_fills[axis];
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}
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}
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ui_compute_layout(cx, child_index);
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} while ((child_index = _next(child_index)) >= 0);
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}
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void ui_compute_layout(ui_context *cx, size_t element_index) {
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if (element_index <= 0) return;
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ui_axis axis = UI_AXIS_HORIZONTAL;
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__auto_type elm = _elm(element_index);
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// FIXME: change me to use -1 for no reference to element
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// TODO: actually compute layout
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if (_parent(element_index) >= 0 && (_elm(element_index)->flags & UI_FLAG_FLOATING) > 0) {
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__auto_type parent = _parent_ref(element_index);
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axis = parent->size.axis;
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elm->size.computed_pos[0] = parent->size.computed_pos[0];
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elm->size.computed_pos[1] = parent->size.computed_pos[1];
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// TODO: implement scrolling
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// elm->size.computed_pos[axis] += parent.scroll_offset;
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}
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if (!_flags(element_index, UI_FLAG_FLOATING) && _prev(element_index) >= 0) {
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__auto_type prev = _prev_ref(element_index);
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if (prev>= 0) {
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elm->size.computed_pos[axis] = prev->size.computed_pos[axis] + prev->size.computed_size[axis];
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}
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}
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bool post_compute[2] = { false, false };
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_ui_compute_simple_layout(cx, elm, UI_AXIS_HORIZONTAL, post_compute);
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_ui_compute_children_layout(cx, elm);
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// NOTE(pcleavelin): the only difference between these two blocks is the ordering of the switch block
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// they can probably be merged
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if (post_compute[UI_AXIS_HORIZONTAL]) {
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elm->size.computed_size[UI_AXIS_HORIZONTAL] = 0;
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size_t child_index = elm->first;
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do {
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__auto_type child = _elm(child_index);
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switch (elm->size.axis) {
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case UI_AXIS_HORIZONTAL:
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elm->size.computed_size[UI_AXIS_HORIZONTAL] += child->size.computed_size[UI_AXIS_HORIZONTAL];
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break;
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case UI_AXIS_VERTICAL:
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if (child->size.computed_size[UI_AXIS_HORIZONTAL] > elm->size.computed_size[UI_AXIS_HORIZONTAL]) {
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elm->size.computed_size[UI_AXIS_HORIZONTAL] = child->size.computed_size[UI_AXIS_HORIZONTAL];
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}
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break;
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}
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} while ((child_index = _next(child_index)) >= 0);
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}
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if (post_compute[UI_AXIS_VERTICAL]) {
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elm->size.computed_size[UI_AXIS_VERTICAL] = 0;
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size_t child_index = elm->first;
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do {
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__auto_type child = _elm(child_index);
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switch (elm->size.axis) {
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case UI_AXIS_HORIZONTAL:
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if (child->size.computed_size[UI_AXIS_VERTICAL] > elm->size.computed_size[UI_AXIS_VERTICAL]) {
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elm->size.computed_size[UI_AXIS_VERTICAL] = child->size.computed_size[UI_AXIS_VERTICAL];
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}
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break;
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case UI_AXIS_VERTICAL:
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elm->size.computed_size[UI_AXIS_VERTICAL] += child->size.computed_size[UI_AXIS_VERTICAL];
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break;
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}
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} while ((child_index = _next(child_index)) >= 0);
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}
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}
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#endif
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