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b436268ffa
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b436268ffa | |
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e806637b10 | |
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92aa0af44c |
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@ -0,0 +1,33 @@
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#ifndef ED_ARRAY_INCLUDED
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#define ED_ARRAY_INCLUDED
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#include <stdlib.h>
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#include <assert.h>
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#define array(T) struct T ## Array
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#define arrayTemplate(T) array(T) {\
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size_t size, capacity;\
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T *data;\
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};\
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array(T) T ## ArrayConstruct(size_t size) {\
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array(T) this;\
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this.size = 0;\
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this.capacity = size;\
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this.data = malloc(size * sizeof(T));\
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if (!this.data) {\
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assert("failed to allocate memory for array");\
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}\
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return this;\
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};\
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void T ## PushArray(array(T) *arr, T value) {\
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if (arr->size+1 <= arr->capacity) {\
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arr->data[arr->size] = value;\
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arr->size += 1;\
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} else {\
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fprintf(stderr, "failed to push to u8 array, size+num > capacity\n");\
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}\
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};
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#define newArray(T, size) T ## ArrayConstruct(size)
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#define pushArray(T, arr, value) T ## PushArray(arr, (value))
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#endif
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61
src/main.c
61
src/main.c
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@ -32,6 +32,7 @@
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#include "string.h"
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#include "ht.h"
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#include "ui.h"
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#include "ed_array.h"
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// static Arena default_arena = {0};
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@ -49,6 +50,7 @@ typedef struct {
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float size[2];
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float border_size[2];
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} GpuUiRect;
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arrayTemplate(GpuUiRect);
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typedef struct {
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float atlas_position[2];
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@ -56,38 +58,12 @@ typedef struct {
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float position[2];
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float y_offset;
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} GpuGlyph;
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arrayTemplate(GpuGlyph);
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typedef struct {
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float screen_size[4];
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} GpuUniformParams;
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typedef struct {
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size_t size;
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size_t capacity;
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uint8_t *data;
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} U8Array;
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U8Array new_u8array(size_t capacity) {
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return (U8Array) {
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.size = 0,
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.capacity = capacity,
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.data = context_alloc(capacity),
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};
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}
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void push_u8array(U8Array *array, uint8_t *items, size_t num) {
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if (array->size + num <= array->capacity) {
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memcpy(array->data + array->size, items, num);
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array->size += num;
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} else {
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fprintf(stderr, "failed to push to u8 array, size+num > capacity\n");
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}
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}
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void clear_u8array(U8Array *array) {
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array->size = 0;
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}
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static struct {
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sg_pass_action pass_action;
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sg_pipeline pip;
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@ -98,9 +74,9 @@ static struct {
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sg_shader_desc scratch_shader_desc;
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U8Array gpu_ui_rects;
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U8Array gpu_glyphs;
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U8Array glyph_cache;
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array(GpuUiRect) gpu_ui_rects;
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array(GpuGlyph) gpu_glyphs;
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array(GpuGlyph) glyph_cache;
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bool should_exit;
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@ -111,13 +87,14 @@ void queue_text(string text, float position[2]) {
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float x = 0;
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for (size_t i=0; i < text.len; ++i) {
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if (text.data[i] >= 32) {
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GpuGlyph glyph = *((GpuGlyph *)(state.glyph_cache.data+((text.data[i] - 32) * sizeof(GpuGlyph))));
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//GpuGlyph glyph = *((GpuGlyph *)(state.glyph_cache.data+((text.data[i] - 32) * sizeof(GpuGlyph))));
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GpuGlyph glyph = state.glyph_cache.data[text.data[i] - 32];
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glyph.position[0] = x+position[0];
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glyph.position[1] = position[1];
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x += glyph.size[0]/2;
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push_u8array(&state.gpu_glyphs, (uint8_t *)(&glyph), sizeof(GpuGlyph));
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pushArray(GpuGlyph, &state.gpu_glyphs, glyph);
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}
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}
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}
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@ -230,9 +207,9 @@ void ed_init() {
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const int rasterized_font_height = 64;
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uint8_t *font_bitmap = context_alloc(font_bitmap_size*font_bitmap_size * sizeof(uint8_t));
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state.gpu_ui_rects = new_u8array(sizeof(GpuUiRect) * 2000);
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state.gpu_glyphs = new_u8array(sizeof(GpuGlyph) * 1024);
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state.glyph_cache = new_u8array(sizeof(GpuGlyph) * 97);
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state.gpu_ui_rects = newArray(GpuUiRect, 2000);
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state.gpu_glyphs = newArray(GpuGlyph, 1024);
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state.glyph_cache = newArray(GpuGlyph, 97);
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int ascent, descent, line_gap;
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float scale = stbtt_ScaleForPixelHeight(&font, rasterized_font_height);
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@ -244,12 +221,12 @@ void ed_init() {
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}
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}
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// manually add glyph for SPACE
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push_u8array(&state.glyph_cache, (uint8_t *)(&(GpuGlyph){
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pushArray(GpuGlyph, &state.glyph_cache, ((GpuGlyph){
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.atlas_position = { 0 },
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.size = { rasterized_font_height/4, rasterized_font_height },
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.position = { 0 },
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.y_offset = -rasterized_font_height,
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}), 1 * sizeof(GpuGlyph));
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}));
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int x = rasterized_font_height/4;
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int y = 0;
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@ -274,18 +251,18 @@ void ed_init() {
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xxx += 1;
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}
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push_u8array(&state.glyph_cache, (uint8_t *)(&(GpuGlyph){
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pushArray(GpuGlyph, &state.glyph_cache, ((GpuGlyph){
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.atlas_position = { (float)(x), (float)(y) },
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.size = { (float)width, (float)height },
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.position = { (float)x, (float)y },
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.y_offset = (float)(yoff),
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}), 1 * sizeof(GpuGlyph));
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}));
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x += width;
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}
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state.bind.vertex_buffers[1] = sg_make_buffer(&(sg_buffer_desc) {
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.size = state.gpu_glyphs.capacity,
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.size = state.gpu_glyphs.capacity * sizeof(GpuGlyph),
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.usage = SG_USAGE_STREAM,
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.label = "glyph buffer"
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});
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@ -354,7 +331,7 @@ void ed_frame() {
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if (state.gpu_glyphs.size > 0) {
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sg_update_buffer(state.bind.vertex_buffers[1], &(sg_range) {
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.ptr = state.gpu_glyphs.data,
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.size = state.gpu_glyphs.size
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.size = state.gpu_glyphs.size * sizeof(GpuGlyph)
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});
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}
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@ -372,7 +349,7 @@ void ed_frame() {
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sg_apply_pipeline(state.pip);
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sg_apply_bindings(&state.bind);
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sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, &(sg_range) { .ptr = &gpu_uniform_params, .size = sizeof(GpuUniformParams) });
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sg_draw(0, 6, state.gpu_glyphs.size/sizeof(GpuGlyph));
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sg_draw(0, 6, state.gpu_glyphs.size);
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}
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sg_end_pass();
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sg_commit();
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76
src/ui.h
76
src/ui.h
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@ -3,11 +3,28 @@
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#ifndef ED_UI_INCLUDED
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#define ED_UI_INCLUDED
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#define MAX_UI_ELEMENTS 2048
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#define _elm(index) (&cx->frame_elements.data[index])
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#define _first(index) (_elm(index)->first)
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#define _last(index) (_elm(index)->last)
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#define _next(index) (_elm(index)->next)
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#define _prev(index) (_elm(index)->prev)
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#define _parent(index) (_elm(index)->parent)
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#define _first_ref(index) (_elm(_first(index)))
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#define _last_ref(index) (_elm(_last(index)))
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#define _next_ref(index) (_elm(_next(index)))
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#define _prev_ref(index) (_elm(_prev(index)))
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#define _parent_ref(index) (_elm(_parent(index)))
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#include <stddef.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include "ht.h"
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#include "ed_array.h"
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typedef enum {
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UI_AXIS_HORIZONTAL,
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@ -33,7 +50,7 @@ typedef struct {
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ui_axis axis;
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ui_semantic_size semantic_size[2];
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uint32_t computed_size[2];
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uint32_t computed_pos[2];
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uint32_t computed_pos[2];
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} ui_size;
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// UI Element data persisted across frames
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@ -71,21 +88,76 @@ typedef struct {
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size_t prev;
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size_t parent;
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} ui_element_frame_data;
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arrayTemplate(ui_element_frame_data);
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typedef struct {
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ed_ht cached_elements;
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array(ui_element_frame_data) frame_elements;
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size_t frame_index;
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size_t current_parent;
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} ui_context;
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#ifdef ED_UI_IMPLEMENTATION
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ui_context init_ui_context() {
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ed_ht cached_elements = ht_create(32, sizeof(ui_element_cache_data));
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ed_ht cached_elements = ht_create(MAX_UI_ELEMENTS, sizeof(ui_element_cache_data));
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array(ui_element_frame_data) frame_elements = newArray(ui_element_frame_data, MAX_UI_ELEMENTS);
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return (ui_context) {
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.cached_elements = cached_elements,
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.frame_elements = frame_elements,
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.frame_index = 0,
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};
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}
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size_t ui_element(ui_context *cx, string label) {
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ui_element_frame_data frame_data = (ui_element_frame_data) {
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.index = cx->frame_elements.size,
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// TODO: don't just set this to label, because then elements
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// with the same label can't be created together
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.key = label,
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.label = label,
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.first = 0,
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.last = 0,
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.next = 0,
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.prev = cx->frame_elements.data[cx->current_parent].last,
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.parent = cx->current_parent,
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};
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// Get cached element data
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ui_element_cache_data *cache_data = ht_get(&cx->cached_elements, label);
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if (cache_data) {
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cache_data->last_instantiated_index = cx->frame_index;
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frame_data.size = cache_data->size;
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} else {
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assert("couldn't insert into ui element cache" && ht_set(&cx->cached_elements, label, &(ui_element_cache_data) {
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.label = label,
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.size = { 0 },
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.last_instantiated_index = cx->frame_index,
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}));
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}
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pushArray(ui_element_frame_data, &cx->frame_elements, frame_data);
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if (frame_data.prev) {
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_prev_ref(frame_data.index)->next = frame_data.index;
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}
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if (_elm(cx->current_parent)->first == 0) {
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_elm(cx->current_parent)->first = frame_data.index;
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}
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_elm(cx->current_parent)->last = frame_data.index;
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}
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void ui_compute_layout(ui_context *cx, uint32_t canvas_size[2], size_t element_index) {
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ui_axis axis = UI_AXIS_HORIZONTAL;
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// FIXME: change me to use -1 for no reference to element
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// TODO: actually compute layout
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}
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#endif
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#endif
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