17 lines
469 B
Plaintext
17 lines
469 B
Plaintext
struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) tex_coord: vec2<f32>,
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}
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@group(0) @binding(0)
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var texture: texture_2d<f32>;
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@group(0) @binding(1)
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var texture_sampler: sampler;
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@fragment
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fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
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var text_color = textureSample(texture, texture_sampler, vec2<f32>(input.tex_coord.x, input.tex_coord.y)).r;
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return vec4<f32>(text_color * vec3<f32>(1., 1., 1.), text_color);
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}
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