an_editor/shaders/vertex.wgsl

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struct VertexInput {
@location(0) position: vec3<f32>,
@location(1) color: vec4<f32>,
}
struct VertexOutput {
@builtin(position) position: vec4<f32>,
@location(0) color: vec4<f32>,
}
@vertex
fn vs_main(input: VertexInput) -> VertexOutput {
var out: VertexOutput;
out.position = vec4<f32>(input.position, 1.);
out.color = input.color;
return out;
}