set shell := ["cmd.exe", "/c"] alias b := build alias r := run c_flags := if os() == "macos" { "$(curl-config --libs) -framework Cocoa -framework QuartzCore -framework CoreImage -framework Metal -framework MetalKit -ObjC" } else if os_family() == "unix" { "$(curl-config --libs) -lEGL -lGLESv2 -lGL -lm -lwayland-client -lwayland-egl -lX11 -lXi -lXcursor -Wno-implicit-function-declaration" } else if os_family() == "windows" { "" } else { "" } [macos] build: build_gfx odin build src/ -out:bin/chat_client -debug -lld -extra-linker-flags:"-framework Cocoa -framework QuartzCore -framework CoreImage -framework Metal -framework MetalKit" [macos] build_gfx: compile_shaders_metal mkdir -p bin cc -O0 -g -c -ObjC -Wall -Wextra -D_FONT_WIDTH=12 -D_FONT_HEIGHT=24 -DED_GFX_IMPLEMENTATION vendor/pcleavelin/gfx.h -o bin/libgfx.a [macos] run: build ./bin/chat_client [macos] compile_shaders_metal: mkdir -p bin/compiled_shaders xcrun -sdk macosx metal -o bin/compiled_shaders/text_atlas.ir -c shaders/text_atlas.metal xcrun -sdk macosx metallib -o bin/shaders.metallib bin/compiled_shaders/text_atlas.ir [windows] build: build_gfx odin build src\ -out:bin\chat_client.exe -debug -lld [windows] run: build bin\chat_client.exe [windows] build_gfx: compile_shaders_directx if not exist bin\ mkdir bin cl /nologo -Zi /c /Fdbin\ /Fobin\ /Ivendor\ /DWIN32_LEAN_AND_MEAN /D_FONT_WIDTH=16 /D_FONT_HEIGHT=32 /DED_GFX_IMPLEMENTATION /std:c11 /TC vendor\pcleavelin\gfx.h [windows] compile_shaders_directx: if not exist bin\compiled_shaders\ mkdir bin\compiled_shaders