20 lines
381 B
GLSL
20 lines
381 B
GLSL
#version 440 core
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struct VertexOutput {
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vec4 position;
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vec4 color;
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vec2 tex_coord;
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};
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layout(location = 0) in VertexOutput out_vertex;
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layout(location = 1) uniform highp sampler2D atlas_texture;
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out vec4 color;
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void main() {
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float text_color = texture(atlas_texture, out_vertex.tex_coord).r;
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color = vec4(out_vertex.color.rgb * text_color, text_color);
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}
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