use futures::executor::block_on; use wgpu::util::DeviceExt; use winit::{ dpi::LogicalSize, event::{Event, WindowEvent}, event_loop::{ControlFlow, EventLoop}, window::WindowBuilder, }; #[repr(C)] struct Vertex([f32; 3]); impl Vertex { const fn desc() -> wgpu::VertexBufferLayout<'static> { wgpu::VertexBufferLayout { array_stride: std::mem::size_of::() as wgpu::BufferAddress, step_mode: wgpu::VertexStepMode::Vertex, attributes: &[wgpu::VertexAttribute { format: wgpu::VertexFormat::Float32x3, offset: 0, shader_location: 0, }], } } } const FULL_QUAD_VERTS: &[Vertex] = &[ Vertex([-1.0, -1.0, 0.0]), Vertex([-1.0, 1.0, 0.0]), Vertex([1.0, 1.0, 0.0]), // Vertex([-1.0, -1.0, 0.0]), Vertex([1.0, -1.0, 0.0]), Vertex([1.0, 1.0, 0.0]), ]; fn main() -> Result<(), Box> { let event_loop = EventLoop::new()?; let logical_size = LogicalSize::new(800.0, 600.0); let window = WindowBuilder::new() .with_title("editor - [now with oxide]") .with_inner_size(logical_size) .build(&event_loop)?; let window_size = window.inner_size(); let instance = wgpu::Instance::new(wgpu::InstanceDescriptor { backends: wgpu::Backends::METAL, flags: wgpu::InstanceFlags::default(), dx12_shader_compiler: wgpu::Dx12Compiler::default(), gles_minor_version: wgpu::Gles3MinorVersion::Automatic, }); let surface = instance.create_surface(&window)?; let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions { power_preference: wgpu::PowerPreference::LowPower, force_fallback_adapter: false, compatible_surface: Some(&surface), })) .ok_or("failed to find an adapter".to_string())?; let (device, queue) = block_on(adapter.request_device( &wgpu::DeviceDescriptor { label: None, required_features: wgpu::Features::empty(), required_limits: wgpu::Limits::default(), }, None, )) .map_err(|err| format!("failed to create device {err}"))?; let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor { label: None, source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!("shader.wgsl"))), }); let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { label: None, contents: unsafe { let len = std::mem::size_of_val(FULL_QUAD_VERTS); core::slice::from_raw_parts(FULL_QUAD_VERTS.as_ptr() as *const u8, len) }, usage: wgpu::BufferUsages::VERTEX, }); let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { label: None, bind_group_layouts: &[], push_constant_ranges: &[], }); let swapchain_capabilities = surface.get_capabilities(&adapter); let swapchain_format = swapchain_capabilities.formats[0]; let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { label: None, layout: Some(&pipeline_layout), vertex: wgpu::VertexState { module: &shader, entry_point: "vs_main", buffers: &[Vertex::desc()], }, primitive: wgpu::PrimitiveState::default(), depth_stencil: None, multisample: wgpu::MultisampleState::default(), fragment: Some(wgpu::FragmentState { module: &shader, entry_point: "fs_main", targets: &[Some(swapchain_format.into())], }), multiview: None, }); let mut config = surface .get_default_config(&adapter, window_size.width, window_size.height) .unwrap(); surface.configure(&device, &config); let window = &window; event_loop.set_control_flow(ControlFlow::Wait); #[allow(clippy::single_match)] event_loop.run(move |event, elwt| match event { Event::WindowEvent { event, .. } => match event { WindowEvent::CloseRequested => elwt.exit(), WindowEvent::DroppedFile(path_buf) => { eprintln!("{path_buf:?}"); } WindowEvent::Resized(size) => { config.width = size.width; config.height = size.height; surface.configure(&device, &config); window.request_redraw(); } WindowEvent::MouseInput { .. } => window.request_redraw(), WindowEvent::CursorMoved { .. } => { window.request_redraw(); } WindowEvent::RedrawRequested => { let frame = surface .get_current_texture() .expect("failed to acquire next swap chain texture"); let view = frame .texture .create_view(&wgpu::TextureViewDescriptor::default()); let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); { let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: None, color_attachments: &[Some(wgpu::RenderPassColorAttachment { view: &view, resolve_target: None, ops: wgpu::Operations { load: wgpu::LoadOp::Clear(wgpu::Color::GREEN), store: wgpu::StoreOp::Store, }, })], depth_stencil_attachment: None, timestamp_writes: None, occlusion_query_set: None, }); rpass.set_pipeline(&render_pipeline); rpass.set_vertex_buffer(0, vertex_buffer.slice(..)); rpass.draw(0..FULL_QUAD_VERTS.len() as u32, 0..1); } queue.submit(Some(encoder.finish())); frame.present(); eprintln!("redraw"); } _ => (), }, _ => (), })?; Ok(()) }