local BufferSearchOpen = false local BufferSearchOpenElapsed = 0 local CurrentPreviewBufferIndex = Editor.get_current_buffer_index() local BufferSearchIndex = 0 local SideBarWidth = 128 function buffer_list_iter() local idx = 0 return function () buffer_info = Editor.buffer_info_from_index(idx) idx = idx + 1 return buffer_info, idx-1 end end function centered(ctx, label, axis, width, height, body) UI.push_parent(ctx, UI.push_rect(ctx, label, false, false, UI.Horizontal, UI.Fill, UI.Fill)) UI.spacer(ctx, "left spacer") UI.push_parent(ctx, UI.push_rect(ctx, "halfway centered", false, false, UI.Vertical, width, UI.Fill)) UI.spacer(ctx, "top spacer") UI.push_parent(ctx, UI.push_rect(ctx, "centered container", false, false, axis, UI.Fill, height)) body() UI.pop_parent(ctx) UI.spacer(ctx, "bottom spacer") UI.pop_parent(ctx) UI.spacer(ctx, "right spacer") UI.pop_parent(ctx) end function render_ui_window(ctx) current_buffer_index = Editor.get_current_buffer_index() numFrames = 7 CurrentPreviewBufferIndex = current_buffer_index tabs = UI.push_rect(ctx, "tabs", false, false, UI.Vertical, UI.Exact(SideBarWidth), UI.Fill) UI.push_parent(ctx, tabs) UI.push_rect(ctx, "padded top open files", false, false, UI.Horizontal, UI.Fill, UI.Exact(8)) UI.push_parent(ctx, UI.push_rect(ctx, "padded open files", false, false, UI.Horizontal, UI.Fill, UI.ChildrenSum)) UI.push_rect(ctx, "padded top open files", false, false, UI.Horizontal, UI.Exact(8), UI.Fill) UI.label(ctx, "Open Files") UI.pop_parent(ctx) UI.push_rect(ctx, "padded bottom open files", false, false, UI.Horizontal, UI.Fill, UI.Exact(8)) for buffer_info, i in buffer_list_iter() do button_container = UI.push_rect(ctx, "button container"..i, false, false, UI.Horizontal, UI.Fill, UI.ChildrenSum) UI.push_parent(ctx, button_container) flags = {"Clickable", "Hoverable", "DrawText"} if i == current_buffer_index then table.insert(flags, 1, "DrawBackground") end if UI.advanced_button(ctx, " x ", flags, UI.FitText, UI.FitText).clicked then print("hahah, you can't close buffers yet silly") end tab_button_interaction = UI.advanced_button(ctx, " "..buffer_info.file_path.." ", flags, UI.Fill, UI.FitText) if tab_button_interaction.clicked then Editor.set_current_buffer_from_index(i) end if tab_button_interaction.hovering then CurrentPreviewBufferIndex = i end UI.pop_parent(ctx) end UI.spacer(ctx, "below tabs spacer") UI.pop_parent(ctx) if UI.advanced_button(ctx, "side bar grab handle", {"DrawBorder", "Hoverable"}, UI.Exact(16), UI.Fill).dragging then x,y = UI.get_mouse_pos(ctx) SideBarWidth = x-8 -- TODO: use some math.max function if SideBarWidth < 128 then SideBarWidth = 128 end end UI.buffer(ctx, CurrentPreviewBufferIndex) render_buffer_search(ctx) end function render_buffer_search(ctx) if BufferSearchOpen or BufferSearchOpenElapsed > 0 then if BufferSearchOpen and BufferSearchOpenElapsed < numFrames then BufferSearchOpenElapsed = BufferSearchOpenElapsed + 1 elseif not BufferSearchOpen and BufferSearchOpenElapsed > 0 then BufferSearchOpenElapsed = BufferSearchOpenElapsed - 1 end end if BufferSearchOpen or BufferSearchOpenElapsed > 0 then window_percent = 75 if BufferSearchOpenElapsed > 0 then window_percent = ((BufferSearchOpenElapsed/numFrames) * 75) end UI.push_parent(ctx, UI.push_floating(ctx, "buffer search canvas", 0, 0)) centered(ctx, "buffer search window", UI.Horizontal, UI.PercentOfParent(window_percent), UI.PercentOfParent(window_percent), ( function () UI.push_parent(ctx, UI.push_rect(ctx, "window", true, true, UI.Horizontal, UI.Fill, UI.Fill)) UI.push_parent(ctx, UI.push_rect(ctx, "buffer list", false, false, UI.Vertical, UI.Fill, UI.Fill)) for buffer_info, i in buffer_list_iter() do flags = {"DrawText"} if i == BufferSearchIndex then table.insert(flags, 1, "DrawBorder") end interaction = UI.advanced_button(ctx, " "..buffer_info.file_path.." ", flags, UI.Fill, UI.FitText) end UI.pop_parent(ctx) UI.buffer(ctx, BufferSearchIndex) UI.pop_parent(ctx) end )) UI.pop_parent(ctx) end end function handle_buffer_input() -- print("you inputted into a buffer") end function OnInit() print("Main View plugin initialized") Editor.register_key_group({ {Editor.Key.Space, "", { {Editor.Key.B, "Buffer Search", ( function () BufferSearchOpen = true BufferSearchIndex = 0 end ), { {Editor.Key.Escape, "Close Window", ( function () Editor.request_window_close() BufferSearchOpen = false end )}, {Editor.Key.Enter, "Switch to Buffer", ( function () Editor.set_current_buffer_from_index(BufferSearchIndex) Editor.request_window_close() BufferSearchOpen = false end )}, -- TODO: don't scroll past buffers {Editor.Key.K, "Move Selection Up", (function () BufferSearchIndex = BufferSearchIndex - 1 end)}, {Editor.Key.J, "Move Selection Down", (function () BufferSearchIndex = BufferSearchIndex + 1 end)}, }} }} }) Editor.register_hook(Editor.Hook.OnDraw, render_ui_window) Editor.register_hook(Editor.Hook.OnBufferInput, handle_buffer_input) end