odin_editor/src/ui/ui.odin

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package ui
import "core:math"
import "core:mem"
import "core:log"
import "../core"
import "../theme"
State :: struct {
current_open_element: Maybe(int),
num_curr: int,
num_prev: int,
curr_elements: []UI_Element,
prev_elements: []UI_Element,
max_size: [2]int,
}
UI_Element :: struct {
first: Maybe(int),
last: Maybe(int),
next: Maybe(int),
prev: Maybe(int),
parent: Maybe(int),
kind: UI_Element_Kind,
layout: UI_Layout,
}
UI_Element_Kind :: union {
UI_Element_Kind_Text,
UI_Element_Kind_Image,
UI_Element_Kind_Custom,
}
UI_Element_Kind_Text :: string
UI_Element_Kind_Image :: distinct u64
UI_Element_Kind_Custom :: struct {
user_data: rawptr,
fn: proc(state: ^core.State, element: UI_Element, user_data: rawptr),
}
UI_Layout :: struct {
dir: UI_Direction,
kind: [2]UI_Size_Kind,
size: [2]int,
pos: [2]int,
}
UI_Size_Kind :: union {
Exact,
Fit,
Grow,
}
Exact :: distinct i32
Grow :: struct {}
Fit :: struct {}
UI_Direction :: enum {
LeftToRight,
RightToLeft,
TopToBottom,
BottomToTop,
}
open_element :: proc(state: ^State, kind: UI_Element_Kind, layout: UI_Layout) -> UI_Element {
e := UI_Element {
kind = kind,
layout = layout,
}
e.layout.pos = state.curr_elements[state.num_curr].layout.pos
e.layout.size = state.curr_elements[state.num_curr].layout.size
if parent, ok := state.current_open_element.?; ok {
e.parent = parent
if last, ok := state.curr_elements[parent].last.?; ok {
e.prev = last
state.curr_elements[e.prev.?].next = state.num_curr
}
state.curr_elements[parent].last = state.num_curr
if state.curr_elements[parent].first == nil {
state.curr_elements[parent].first = state.num_curr
}
}
state.curr_elements[state.num_curr] = e
state.current_open_element = state.num_curr
state.num_curr += 1
return e
}
close_element :: proc(state: ^State, loc := #caller_location) -> UI_Layout {
if curr, ok := state.current_open_element.?; ok {
e := &state.curr_elements[curr]
e.layout.size = {0,0}
switch v in e.layout.kind[0] {
case nil: {
switch v in e.kind {
case UI_Element_Kind_Text: {
// FIXME: properly use font size
e.layout.size.x = len(v) * 10
}
case UI_Element_Kind_Image: {
// TODO
}
case UI_Element_Kind_Custom: { }
}
}
case Exact: { e.layout.size.x = int(v) }
case Fit: {
child_index := e.first
for child_index != nil {
child := &state.curr_elements[child_index.?]
switch e.layout.dir {
case .RightToLeft: fallthrough
case .LeftToRight: {
e.layout.size.x += child.layout.size.x
}
case .BottomToTop: fallthrough
case .TopToBottom: {
e.layout.size.x = math.max(e.layout.size.x, child.layout.size.x)
}
}
child_index = child.next
}
}
case Grow: {
if _, ok := e.parent.?; !ok {
e.layout.size = state.max_size
}
}
}
switch v in e.layout.kind.y {
case nil: {
switch v in e.kind {
case UI_Element_Kind_Text: {
// TODO: wrap text
// FIXME: properly use font size
e.layout.size.y = 16
}
case UI_Element_Kind_Image: {
// TODO
}
case UI_Element_Kind_Custom: { }
}
}
case Exact: { e.layout.size.y = int(v) }
case Fit: {
child_index := e.first
for child_index != nil {
child := &state.curr_elements[child_index.?]
switch e.layout.dir {
case .RightToLeft: fallthrough
case .LeftToRight: {
e.layout.size.y = math.max(e.layout.size.y, child.layout.size.y)
}
case .BottomToTop: fallthrough
case .TopToBottom: {
e.layout.size.y += child.layout.size.y
}
}
child_index = child.next
}
}
case Grow: { /* Done in the Grow pass */ }
}
state.current_open_element = e.parent
return e.layout
} else {
log.error("'close_element' has unmatched 'open_element' at", loc)
return UI_Layout{}
}
}
@(private)
non_fit_parent_size :: proc(state: ^State, index: int, axis: int) -> [2]int {
if _, ok := state.curr_elements[index].layout.kind[axis].(Fit); ok {
if parent_index, ok := state.curr_elements[index].parent.?; ok {
return non_fit_parent_size(state, parent_index, axis)
} else {
return state.max_size
}
} else {
return state.curr_elements[index].layout.size
}
}
@(private)
grow_children :: proc(state: ^State, index: int) {
e := &state.curr_elements[index]
x_e := non_fit_parent_size(state, index, 0);
y_e := non_fit_parent_size(state, index, 1);
children_size: [2]int
num_growing: [2]int
child_index := e.first
for child_index != nil {
child := &state.curr_elements[child_index.?]
if _, ok := child.layout.kind.x.(Grow); ok {
num_growing.x += 1
}
if _, ok := child.layout.kind.y.(Grow); ok {
num_growing.y += 1
}
switch e.layout.dir {
case .RightToLeft: fallthrough
case .LeftToRight: {
children_size.x += child.layout.size.x
if children_size.y < child.layout.size.y {
children_size.y = child.layout.size.y
}
}
case .BottomToTop: fallthrough
case .TopToBottom: {
children_size.y += child.layout.size.y
if children_size.x < child.layout.size.x {
children_size.x = child.layout.size.x
}
}
}
child_index = child.next
}
if num_growing.x > 0 || num_growing.y > 0 {
remaining_size := [2]int{ x_e.x, y_e.y } - children_size
to_grow: [2]int
to_grow.x = 0 if num_growing.x < 1 else remaining_size.x/num_growing.x
to_grow.y = 0 if num_growing.y < 1 else remaining_size.y/num_growing.y
child_index := e.first
for child_index != nil {
child := &state.curr_elements[child_index.?]
switch e.layout.dir {
case .RightToLeft: fallthrough
case .LeftToRight: {
if _, ok := child.layout.kind.x.(Grow); ok {
child.layout.size.x = to_grow.x
}
if _, ok := child.layout.kind.y.(Grow); ok {
child.layout.size.y = remaining_size.y
}
}
case .BottomToTop: fallthrough
case .TopToBottom: {
if _, ok := child.layout.kind.x.(Grow); ok {
child.layout.size.x = remaining_size.x
}
if _, ok := child.layout.kind.y.(Grow); ok {
child.layout.size.y = to_grow.y
}
}
}
_, x_growing := child.layout.kind.x.(Grow)
_, y_growing := child.layout.kind.y.(Grow)
if x_growing || y_growing {
grow_children(state, child_index.?)
}
child_index = child.next
}
}
}
compute_layout_2 :: proc(state: ^State) {
grow_children(state, 0)
for i in 0..<state.num_curr {
e := &state.curr_elements[i]
if parent_index, ok := e.parent.?; ok {
parent := &state.curr_elements[parent_index]
if prev_index, ok := e.prev.?; ok {
prev := &state.curr_elements[prev_index]
switch parent.layout.dir {
case .LeftToRight: {
e.layout.pos.x = prev.layout.pos.x+prev.layout.size.x /* TODO: + child_gap */
e.layout.pos.y = parent.layout.pos.y
}
case .RightToLeft: {
// TODO:
// e.layout.pos[0] = prev.layout.pos[0]-prev.layout.size[0] /* TODO: - child_gap */
}
case .TopToBottom: {
e.layout.pos.x = parent.layout.pos.x
e.layout.pos.y = prev.layout.pos.y+prev.layout.size.y /* TODO: + child_gap */
}
case .BottomToTop: {
// TODO:
// e.layout.pos[1] = prev.layout.pos[1]-prev.layout.size[1] /* TODO: - child_gap */
}
}
} else {
switch parent.layout.dir {
case .LeftToRight: {
e.layout.pos.x = parent.layout.pos.x /* TODO: + padding */
e.layout.pos.y = parent.layout.pos.y
}
case .RightToLeft: {
// TODO:
// e.layout.pos[0] = prev.layout.pos[0]-prev.layout.size[0] /* TODO: - padding */
}
case .TopToBottom: {
e.layout.pos.x = parent.layout.pos.x
e.layout.pos.y = parent.layout.pos.y /* TODO: + padding */
}
case .BottomToTop: {
// TODO:
// e.layout.pos[1] = prev.layout.pos[1]-prev.layout.size[1] /* TODO: - padding */
}
}
}
}
}
}
draw :: proc(state: ^State, core_state: ^core.State) {
for i in 0..<state.num_curr {
e := &state.curr_elements[i]
switch v in e.kind {
case nil: {
core.draw_rect(
core_state,
e.layout.pos.x,
e.layout.pos.y,
e.layout.size.x,
e.layout.size.y,
.Background1
);
core.draw_rect_outline(
core_state,
e.layout.pos.x,
e.layout.pos.y,
e.layout.size.x,
e.layout.size.y,
.Background4
);
}
case UI_Element_Kind_Text: {
core.draw_text(core_state, string(v), e.layout.pos.x, e.layout.pos.y);
}
case UI_Element_Kind_Image: {
// TODO
}
case UI_Element_Kind_Custom: {
v.fn(core_state, e^, v.user_data)
}
}
}
state.num_curr = 0
}