compute sibling size into its own function, support being a percentage of a parent's size (jankily)

master
Patrick Cleavelin 2023-06-29 22:14:49 -05:00
parent 5083f49946
commit 1d1b4abc8e
1 changed files with 117 additions and 63 deletions

View File

@ -27,7 +27,13 @@ pub const UI_Flags = packed struct(u5) {
drawBackground: bool = false,
};
pub const UI_Layout = union(enum) { fitToText, fitToChildren, fill, exactSize: Vec2 };
pub const UI_Layout = union(enum) {
fitToText,
fitToChildren,
fill,
percentOfParent: Vec2,
exactSize: Vec2,
};
pub const UI_Direction = enum {
leftToRight,
@ -358,41 +364,32 @@ pub fn PopStyle() void {
_ = current_style.popOrNull();
}
pub fn MakeButton(label: [:0]const u8) !bool {
pub fn MakeButtonWithLayout(label: [:0]const u8, layout: UI_Layout) !bool {
return try MakeBox(label, .{
.clickable = true,
.hoverable = true,
.drawText = true,
.drawBackground = true,
}, .leftToRight, .fitToText);
}, .leftToRight, layout);
}
pub fn MakeButton(label: [:0]const u8) !bool {
return try MakeButtonWithLayout(label, .fitToText);
}
pub fn MakeLabelWithLayout(label: [:0]const u8, layout: UI_Layout) !void {
_ = try MakeBox(label, .{
.drawText = true,
}, .leftToRight, layout);
}
pub fn MakeLabel(label: [:0]const u8) !void {
_ = try MakeBox(label, .{
.drawText = true,
}, .leftToRight, .fitToText);
_ = try MakeLabelWithLayout(label, .fitToText);
}
pub fn ComputeLayout(box: *UI_Box) Vec2 {
if (box.parent) |p| {
box.computed_size = p.computed_size;
if (box.prev) |prev| {
box.computed_pos = Vec2{ .x = switch (p.direction) {
.leftToRight => prev.computed_pos.x + prev.computed_size.x,
.topToBottom => prev.computed_pos.x,
.rightToLeft, .bottomToTop => unreachable,
}, .y = switch (p.direction) {
.leftToRight => prev.computed_pos.y,
.topToBottom => prev.computed_pos.y + prev.computed_size.y,
.rightToLeft, .bottomToTop => unreachable,
} };
} else {
box.computed_pos = p.computed_pos;
}
}
fn ComputeChildrenSize(box: *UI_Box) Vec2 {
var total_size = Vec2{ .x = 0, .y = 0 };
// TODO: make this block an iterator
const children = CountChildren(box);
if (children > 0) {
@ -426,63 +423,120 @@ pub fn ComputeLayout(box: *UI_Box) Vec2 {
}
}
return total_size;
}
fn ComputeSiblingSize(box: *UI_Box) Vec2 {
// TODO: get _all_ sibling sizes
// (not just the _next_ ones, but also don't forget to not infinitly recurse)
// get siblings size so we know to big to get
var total_sibling_size = Vec2{ .x = 0, .y = 0 };
var n = box.next;
while (n) |next| {
const sibling_size = ComputeLayout(next);
switch (box.direction) {
.leftToRight => {
total_sibling_size.x += sibling_size.x;
if (sibling_size.y > total_sibling_size.y) {
total_sibling_size.y = sibling_size.y;
}
},
.topToBottom => {
total_sibling_size.y += sibling_size.y;
if (sibling_size.x > total_sibling_size.x) {
total_sibling_size.x = sibling_size.x;
}
},
.rightToLeft, .bottomToTop => {},
}
if (box.parent) |p| {
if (next == p.last) break;
}
n = next.next;
}
return total_sibling_size;
}
pub fn ComputeLayout(box: *UI_Box) Vec2 {
if (box.parent) |p| {
box.computed_size = p.computed_size;
if (box.prev) |prev| {
box.computed_pos = Vec2{ .x = switch (p.direction) {
.leftToRight => prev.computed_pos.x + prev.computed_size.x,
.topToBottom => prev.computed_pos.x,
.rightToLeft, .bottomToTop => unreachable,
}, .y = switch (p.direction) {
.leftToRight => prev.computed_pos.y,
.topToBottom => prev.computed_pos.y + prev.computed_size.y,
.rightToLeft, .bottomToTop => unreachable,
} };
} else {
box.computed_pos = p.computed_pos;
}
}
switch (box.layout) {
.fitToText => {
box.computed_size = Vec2{
.x = @intToFloat(f32, raylib.MeasureText(box.label, box.style.text_size) + box.style.text_padding * 2),
.y = @intToFloat(f32, box.style.text_size + box.style.text_padding * 2),
};
_ = ComputeChildrenSize(box);
},
.fitToChildren => {
box.computed_size = total_size;
// TODO: chicken before the egg :sigh:
box.computed_size = ComputeChildrenSize(box);
//box.computed_size = total_size;
},
.fill => {
// get siblings size so we know to big to get
var total_sibling_size = Vec2{ .x = 0, .y = 0 };
var n = box.next;
while (n) |next| {
const sibling_size = ComputeLayout(next);
switch (box.direction) {
.leftToRight => {
total_sibling_size.x += sibling_size.x;
if (sibling_size.y > total_sibling_size.y) {
total_sibling_size.y = sibling_size.y;
}
},
.topToBottom => {
total_sibling_size.y += sibling_size.y;
if (sibling_size.x > total_sibling_size.x) {
total_sibling_size.x = sibling_size.x;
}
},
.rightToLeft, .bottomToTop => {},
}
if (box.parent) |p| {
if (next == p.last) break;
}
n = next.next;
}
const total_sibling_size = ComputeSiblingSize(box);
if (box.parent) |p| {
box.computed_size = Vec2{
.x = switch (p.direction) {
.leftToRight => p.computed_size.x - total_sibling_size.x - box.computed_pos.x,
.topToBottom => total_sibling_size.x,
.topToBottom => if (total_sibling_size.x == 0) p.computed_size.x else total_sibling_size.x,
.rightToLeft, .bottomToTop => unreachable,
},
.y = switch (p.direction) {
.leftToRight => total_sibling_size.y,
.leftToRight => if (total_sibling_size.y == 0) p.computed_size.y else total_sibling_size.y,
.topToBottom => p.computed_size.y - total_sibling_size.y - box.computed_pos.y,
.rightToLeft, .bottomToTop => unreachable,
},
};
} else {
// TODO: somehow need to get these values
box.computed_size = Vec2{ .x = 1280, .y = 720 };
//box.computed_size = Vec2{ .x = 1280, .y = 720 };
}
_ = ComputeChildrenSize(box);
},
.percentOfParent => |size| {
//const total_sibling_size = ComputeSiblingSize(box);
// TODO: fix chicken and egg problem of needing to know the parent's computed size
if (box.parent) |p| {
box.computed_size = Vec2{
.x = switch (p.direction) { //
.leftToRight => p.computed_size.x * size.x,
.topToBottom => p.computed_size.x, //if (total_sibling_size.x == 0) @intToFloat(f32, raylib.MeasureText(box.label, box.style.text_size) + box.style.text_padding * 2) else total_sibling_size.x,
.rightToLeft, .bottomToTop => unreachable,
},
.y = switch (p.direction) {
.leftToRight => @intToFloat(f32, box.style.text_size + box.style.text_padding * 2),
.topToBottom => p.computed_size.y * size.y,
.rightToLeft, .bottomToTop => unreachable,
},
};
}
_ = ComputeChildrenSize(box);
},
.exactSize => |_| unreachable,
}
@ -491,13 +545,13 @@ pub fn ComputeLayout(box: *UI_Box) Vec2 {
}
pub fn DrawUI(box: *UI_Box) void {
if (box.flags.drawBackground) {
const is_hovering = TestBoxHover(box);
const color = if (box.flags.hoverable and is_hovering) box.style.hover_color else box.style.color;
const is_hovering = TestBoxHover(box);
if (box.flags.clickable and is_hovering) {
mouse_hovering_clickable = true;
}
if (box.flags.clickable and is_hovering) {
mouse_hovering_clickable = true;
}
if (box.flags.drawBackground) {
const color = if (box.flags.hoverable and is_hovering) box.style.hover_color else box.style.color;
raylib.DrawRectangle( //
@floatToInt(i32, box.computed_pos.x), //