odin_editor/editor/src/main.rs

179 lines
6.2 KiB
Rust

use futures::executor::block_on;
use wgpu::util::DeviceExt;
use winit::{
dpi::LogicalSize,
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
#[repr(C)]
struct Vertex([f32; 3]);
impl Vertex {
const fn desc() -> wgpu::VertexBufferLayout<'static> {
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Self>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[wgpu::VertexAttribute {
format: wgpu::VertexFormat::Float32x3,
offset: 0,
shader_location: 0,
}],
}
}
}
const FULL_QUAD_VERTS: &[Vertex] = &[
Vertex([-1.0, -1.0, 0.0]),
Vertex([-1.0, 1.0, 0.0]),
Vertex([1.0, 1.0, 0.0]),
//
Vertex([-1.0, -1.0, 0.0]),
Vertex([1.0, -1.0, 0.0]),
Vertex([1.0, 1.0, 0.0]),
];
fn main() -> Result<(), Box<dyn std::error::Error>> {
let event_loop = EventLoop::new()?;
let logical_size = LogicalSize::new(800.0, 600.0);
let window = WindowBuilder::new()
.with_title("editor - [now with oxide]")
.with_inner_size(logical_size)
.build(&event_loop)?;
let window_size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::METAL,
flags: wgpu::InstanceFlags::default(),
dx12_shader_compiler: wgpu::Dx12Compiler::default(),
gles_minor_version: wgpu::Gles3MinorVersion::Automatic,
});
let surface = instance.create_surface(&window)?;
let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::LowPower,
force_fallback_adapter: false,
compatible_surface: Some(&surface),
}))
.ok_or("failed to find an adapter".to_string())?;
let (device, queue) = block_on(adapter.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
},
None,
))
.map_err(|err| format!("failed to create device {err}"))?;
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!("shader.wgsl"))),
});
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: unsafe {
let len = std::mem::size_of_val(FULL_QUAD_VERTS);
core::slice::from_raw_parts(FULL_QUAD_VERTS.as_ptr() as *const u8, len)
},
usage: wgpu::BufferUsages::VERTEX,
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[],
push_constant_ranges: &[],
});
let swapchain_capabilities = surface.get_capabilities(&adapter);
let swapchain_format = swapchain_capabilities.formats[0];
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[Vertex::desc()],
},
primitive: wgpu::PrimitiveState::default(),
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(swapchain_format.into())],
}),
multiview: None,
});
let mut config = surface
.get_default_config(&adapter, window_size.width, window_size.height)
.unwrap();
surface.configure(&device, &config);
let window = &window;
event_loop.set_control_flow(ControlFlow::Wait);
#[allow(clippy::single_match)]
event_loop.run(move |event, elwt| match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::DroppedFile(path_buf) => {
eprintln!("{path_buf:?}");
}
WindowEvent::Resized(size) => {
config.width = size.width;
config.height = size.height;
surface.configure(&device, &config);
window.request_redraw();
}
WindowEvent::MouseInput { .. } => window.request_redraw(),
WindowEvent::CursorMoved { .. } => {
window.request_redraw();
}
WindowEvent::RedrawRequested => {
let frame = surface
.get_current_texture()
.expect("failed to acquire next swap chain texture");
let view = frame
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
{
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::GREEN),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
rpass.set_pipeline(&render_pipeline);
rpass.set_vertex_buffer(0, vertex_buffer.slice(..));
rpass.draw(0..FULL_QUAD_VERTS.len() as u32, 0..1);
}
queue.submit(Some(encoder.finish()));
frame.present();
eprintln!("redraw");
}
_ => (),
},
_ => (),
})?;
Ok(())
}